![]() When you press the deploy button in Visual Studio, only the necessary files will get copied to the target device (or local machine, if you prefer), thus minimizing the application size which the user would have to download from the Windows Store. Fear not – Unity will automatically make your managed plugins compatible with either target. Since Windows 8.1 and Windows Phone 8.1 aren’t binary compatible, each project will also contain their own set of DLLs. Target specific projects (ProjectName.Windows and ProjectName.WindowsPhone) contain platform specific files: application manifests, icons, splash screen and tile images. The shared project, as its name implies, contains all the shared elements: XAML layout, Unity data and asset files. So what does the name “Universal” mean? When you press build, Unity will generate a Universal app Visual Studio solution, which will contain 3 projects: ProjectName.Windows, ProjectName.WindowsPhone and ProjectName.Shared (as illustrated in Figure 3). How do Universal applications work? Figure 3. GPU profiler running on Windows Phone 8.1 ![]() GPU profiling is now available thanks to a new graphics driver for Windows Phone 8.1 (On devices which received the driver update).įigure 2.Efficient multithreaded renderer – up to 33% less time per frame (measured on Angry Bots on Nokia Lumia 520 running Windows Phone build 9.845).NET 4.5.1 in your C# scripts (Windows Runtime APIs, async/await, etc.) Other features of Windows Phone 8.1 player include: To reflect that, building for Windows Phone 8.1 is located under Windows Store platform in our Editor. There are no longer two separate platforms they have converged to a single one. If you worked on Windows Phone 8 and Windows Store games in the past, you know that even though the two platforms are similar, they still have their differences. What does Windows Phone 8.1 bring to table? On Windows Phone devices, Universal Apps run as Windows Phone 8.1 apps, which is a new feature of Unity 4.5.3. On Windows devices, Universal Apps behave identically to Windows 8.1 apps, which Unity has supported since 4.3. Courtesy : MicrosoftĬollection of links to know more about UNIVERSAL APPS – Curah ![]() When your work is finished you can you can produce the app packages that you will submit to the Windows Store and Windows Phone Store with a single action to get your app out to customers on any Windows device. Unit圓d What are windows Universal Apps?Īt //Build 2014,Microsoft launched this new feature where you DEVELOP ONCE for all windows devices using a unified Windows runtime and VS tools that allow you to both support experiences unique to a device in XAML, HTML, and DirectX, and share the code that supports those experiences across all devices using C++, C#, or JavaScript. We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3.
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